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How to Play 8bit and 16bit Console Games

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Save states The Revenge of Shinobe, Sega Mega Drive My first rule is not to use save states, with a few caveats. Definitely don’t use rewind. This is to retain the consequence of a play session and retain elements of threat, urgency and immediacy, otherwise lost if save-stating. You may use save states when a password is displayed or when saves are offered, for instance, passwords or if saving is allowed through battery backup chips. This retains the pacing of the game design as it was originally conceived. Sometimes a game may be particularly poorly designed, maybe to extend the gameplay or lack of consideration by overly skilled or zealous programmers and designers. So if it is a game you do not respect or particularly enjoy, I advise placing save points at the end of sections which are a particular struggle, even after numerous concerted efforts. Therefore, if you follow this advice, I find that you will have more fun ...